Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected Prefabs: Make sure FindObjectsOfType does not find prefab assets objects during prefab import. Prefabs: Fix really old prefabs not being correctly activated. Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit Mono: crash on mono_profiler_get_coverage_data when calling Coverage.GetStatsFor() Mono: Crash on scripting_profiler_get_coverage when calling Coverage.GetStatsFor() on EditorApplication.SaveAssets() Mobile: Android Player settings window stopped rendering Mobile: Crash in when application location is changed to SD card on Android device Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon MacOS: Color Picker state is always active even if a color is selected and the color is not getting applied This is a change to a 2019.3.0a12 change, not seen in any released version, and will not be mentioned in final notes. Linux: Fixed an issue with sprite tilemap editor not working in paint tile mode. Linux: Play keyboard shortcut doesn't work when in playmode so plugin to be for Linux x86_64 platform Linux: Apply button doesn't work when setting. IMGUI: NullReferenceException when calling StartAnimationRecording IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite Global Illumination: Editor crashes when toggling Baked Global Illumination checkbox with auto-bake in HD and Universal rendering pipelines Global Illumination: Light Probe Gizmos are not visible dll Import Settings newer actually apply changes Android: Application.internetReachability returns NotReachable on certain devices even if internet is availableĪsset Import Pipeline: Infinite shader compilation loop during project launch when project contains Google Play Games pluginĪsset Importers.
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